Draw the bit that gives it away.
A guessing game does not need a finished masterpiece. A few well-chosen lines can get the room shouting the answer before you have drawn the feet.
Start big
Give your drawing space on the canvas. Start with the overall shape, then add the feature people will recognise: a handle, a beak, a pair of wheels. Tiny details can wait.

Let colour do some of the work
Pick a broader pen for the main shape and a finer one for small details. A change of colour can separate one object from another. Undo removes your last stroke if you take a wrong turn.
Tell a little story
If the word is an action, give your character something to do. If the object is hard to recognise on its own, draw something beside it for context. Watch the guesses: they can tell you which part needs another clue.

A hint is there for a reason
The Hint control first shows the word length, then reveals starting letters. Each hint reduces the artist’s points, so try one more visual clue first if there is time. If you are completely stuck, Skip moves the turn on.
Keep it a drawing game
No written letters, word blanks or coded letter clues. Let the game give the letter hints. Keep drawings and chat respectful, and use a username rather than personal details.
You can practise with the tools while waiting alone in a public room. Your practice drawing clears when someone joins. See the in-room Rules for the full drawing rules, or read the game guide.